function GM:AddGamemodeToolMenuCategories()
	spawnmenu.AddToolCategory( "Main", "Construction", "#Construction" )
	//I gotta code STOOLs for that section first...
	//spawnmenu.AddToolCategory( "Main", "Garry's Bots", "#Garry's Bots" )
	function spawnmenu.AddToolCategory( tab, RealName, PrintName )
		return
	end
end

local baseAddToolMenuOption = spawnmenu.AddToolMenuOption
function spawnmenu.AddToolMenuOption( tab, cat, name, text, cmd, cp, cpf, btn )
	if (tab == "Main") then
		if (!table.HasValue(AllowableTools, name)) then return end

		if cat != "Garry's Bots" then
			baseAddToolMenuOption( tab, "Construction", name, text, cmd, cp, cpf, btn )
		else
			baseAddToolMenuOption( tab, "Garry's Bots", name, text, cmd, cp, cpf, btn )
		end
	else
		baseAddToolMenuOption( tab, cat, name, text, cmd, cp, cpf, btn )
	end
end 